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Intel will find you. We'll only reach out when something real happens.
We live in the most connected era in history. And somehow, the loneliest. The Surgeon General has declared loneliness a public health epidemic. One in three adults has no one to talk to. It's getting worse.
You know what this feels like. A whole weekend on the phone, and Sunday night you put it down and can't name a single real conversation from the past 48 hours.
People have gathered around games for thousands of years, across every culture and continent. Card games don't need an update. They don't need better hardware. They just need people. If it ain't broke, don't fix it.
Your phone stays in your pocket. There's no algorithm deciding what you see. Nobody gets a notification mid-round. Just whoever is sitting at the table.
You literally can't play alone. A solo card game is just a pile of cards. So you call someone. They call someone. You end up with four people arguing at your kitchen table at midnight and nobody wanted to leave.
You can eat, drink, and have a whole separate conversation while you play. The game is the reason to gather, not the whole reason to be there. People remember these nights.
One wizard per round. Best words win.
Pick a wizard at the start of each round. They give you a special power. Spell the best words, outscore everyone else. 2–6 players, ages 14+.
NOTIFY ME WHEN IT DROPSWe're Terran and River Greenfield, twin brothers. We've played a card game at dinner almost every night of our lives. We started doing it ourselves and never stopped. After enough hands dealt and enough arguments over the rules, we just had to make our own.
Fried Pickle Games started in 2023, at a Mexican restaurant. A family trip had just fallen through, and we ended up at a table talking about Sun Tzu. Someone said "Fart of War." It was a bad joke. It stuck for two years.
What followed was messier than we expected: index cards on every surface, 52 hand-drawn card characters, two consulting agencies, a Christmas campaign that got called off, and a three-month road trip working out of libraries and roadside cafes. The box took until August 2024 to finally get right. A few months later, we held a prototype.
Every card we design starts with one question: will this make people want to gather? If yes, it ships.
A family trip fell through. We ended up at a Mexican restaurant, talking about Sun Tzu. Someone said "Fart of War" as a joke. Two years later it was a real game with real cards.
We are defiantly, unapologetically pro-table. We believe the world has enough screens, and not enough card games. We're fixing that.
Small company. Big table. More games coming.
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