Learn in minutes. Master the chaos in moments. Pick your game below.
Shuffle 25 Fart Character cards and deal 3 face-up to each player — those are your soldiers. Draw your hand from the Gas Station deck: 7 cards for 2 players, down to 5 for 4+.
Each turn, choose: Draw & Play 1 card, Draw Twice, or Play Twice. Deploy Fart Characters, stack Modifiers on your fighters, or drop a Special Action on whoever's getting too comfortable.
Each Fart Character holds up to 4 Modifier cards. Cancel out equal-opposite Modifiers to wipe them both — a +2 Can of Beans erases a -2 Peppermint Oil and frees the slot.
Drawing a Fart of War card ends your turn. Play a Tighty Whitey to cancel it. When the 3rd Fart of War drops uncancelled, the game ends — highest total points wins and earns a legendary victory toot.
Plays exactly like the base game — just shuffle the 13 new cards into your deck. New Fart Characters, Modifiers, and Special Actions. Things escalate considerably.
Shuffle 25 Fart Character cards (plus any new expansion characters you like) and deal 3 face-up to each player. Draw your starting hand from the combined deck.
Same rules as the base game. New expansion cards slot in seamlessly — they follow the same card types. The chaos is just considerably more intense.
Expansion Modifiers work exactly like base Modifiers. Stack them, cancel them, weaponize them. New combinations make things unpredictable in the best way.
Same win condition — 3rd uncancelled Fart of War ends the game. With more cards in play, timing matters even more. Plan accordingly.
One wizard per round. Best words win. Pick your wizard — they grant a unique power. Outscore every other wizard at the table. 2–6 players, ages 14+. Full rules drop with the game.
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