FRIED PICKLE GAMES
HOW
TO PLAY

Learn in minutes. Master the chaos in moments. Pick your game below.

BASE GAME · AVAILABLE NOW
FART
OF WAR
Play: Fart of War — How to Play
01

BUILD YOUR BARRACKS

Shuffle 25 Fart Character cards and deal 3 face-up to each player — those are your soldiers. Draw your hand from the Gas Station deck: 7 cards for 2 players, down to 5 for 4+.

02

DRAW, PLAY, OR BOTH

Each turn, choose: Draw & Play 1 card, Draw Twice, or Play Twice. Deploy Fart Characters, stack Modifiers on your fighters, or drop a Special Action on whoever's getting too comfortable.

03

MODIFIER MADNESS

Each Fart Character holds up to 4 Modifier cards. Cancel out equal-opposite Modifiers to wipe them both — a +2 Can of Beans erases a -2 Peppermint Oil and frees the slot.

04

BEWARE THE FART OF WAR

Drawing a Fart of War card ends your turn. Play a Tighty Whitey to cancel it. When the 3rd Fart of War drops uncancelled, the game ends — highest total points wins and earns a legendary victory toot.

EXPANSION PACK · COMING SOON
FRESH AIR
EXPANSION

Plays exactly like the base game — just shuffle the 13 new cards into your deck. New Fart Characters, Modifiers, and Special Actions. Things escalate considerably.

01

BUILD YOUR BARRACKS

Shuffle 25 Fart Character cards (plus any new expansion characters you like) and deal 3 face-up to each player. Draw your starting hand from the combined deck.

02

DRAW, PLAY, OR BOTH

Same rules as the base game. New expansion cards slot in seamlessly — they follow the same card types. The chaos is just considerably more intense.

03

MODIFIER MADNESS

Expansion Modifiers work exactly like base Modifiers. Stack them, cancel them, weaponize them. New combinations make things unpredictable in the best way.

04

BEWARE THE FART OF WAR

Same win condition — 3rd uncancelled Fart of War ends the game. With more cards in play, timing matters even more. Plan accordingly.

COMING SOON
DISPELLED
DISPELLED — WORD WIZARDRY
THE RULEBOOK IS STILL
BEING ENCHANTED.

One wizard per round. Best words win. Pick your wizard — they grant a unique power. Outscore every other wizard at the table. 2–6 players, ages 14+. Full rules drop with the game.

NOTIFY ME WHEN IT DROPS →